Big Update - v0.7 of Co OPERATION: MultiTurn



If you have a download key, alpha v0.7 of Co OPERATION: MultiTurn is now live! There are a lot of changes and improvements. Below is the full list. If you don't have an Itch download key, you can play the demo on Steam.

  • ⚙️ New gameplay option: “Thinky” and “chilled” modes. When starting a game session, choose to have 4-turns-per-round, 2-turns-per-round or even 1-turn-per-round. This is a significant gameplay option. The orig game makes you think 4 steps ahead. Maybe you want to have a more chilled session or play with a younger family member? Choosing to think 2 steps ahead each round is more simple and more chilled. Now you can decide each time you play.
  • 🎵 Music change: We’re still using music by Jazz artist Jim Rattigan. To play it safe we’re now only using music that he has both written *and* self-released. This is to avoid any possible licensing disputes in the future.
  • 📖 Dynamic narrative: Patients now have “mini story arcs” which activate and progress, depending on player-actions.
  • 🎲 Gameplay: you can throw objects over the heads of patients who are in a bed.
  • 🎲 Gameplay: you can reuse a bed multiple times in a single round if you want to be super efficient.
  • 🎲 Gameplay: you can throw objects over Cammy the chameleon whether they are in bed or not. Which makes sense, they're quite small.
  • 🎨 Art: Medicines and their respective clipboards (next to the beds of patients) jump up and down to communicate that someone needs that thing..!
  • 🎨 Art: More interesting and characterful idle animations when you input all your actions as “wait” aka don’t do anything in a round.
  • 🎨 Art: healed patients have a happier icon in the narrative UI panel.
  • 🎓 Onboarding: level loading hints added so new players better understand what to do.
  • 🔧 Optimisation: Quicker loading times.
  • 🐞 Bugfix: The level hub/shop correctly displays the name of the last ward in the results panel
  • 🐞 Bugfix: when voting on item locations, the “ready” button can’t be accidentally pressed multiple times.
  • 🐞 Bug fix: characters and objects spawn correctly and don’t do a “glitch in the matrix” double-spawn.
  • 🐞 Bug fix: Characters who start in bed still actually have legs when spawning.
  • 🐞 Bugfix: Our WIP translation option has been completely disabled (again!) - meaning that English is always chosen, even if your Windows is set to a different language. In the future we hope to have various language options.
  • 🐞 Various optimisations and bugfixes.

For Modders:

  • Debugging improvements - errors are now clickable and will take you to the relevant line in the relevant script.
  • MP3 sound support added.
  • Tweens can be defined in YAML
  • More flexibility on when to start and stop sounds
  • Scripts can access more of each others' global variables.
  • Moves entered now available to Lua
  • Various optimisations and bugfixes.

Get Co OPERATION: MultiTurn

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