Big Update - v0.7 of Co OPERATION: MultiTurn
Co OPERATION: MultiTurn » Devlog
If you have a download key, alpha v0.7 of Co OPERATION: MultiTurn is now live! There are a lot of changes and improvements. Below is the full list. If you don't have an Itch download key, you can play the demo on Steam.
- ⚙️ New gameplay option: “Thinky” and “chilled” modes. When starting a game session, choose to have 4-turns-per-round, 2-turns-per-round or even 1-turn-per-round. This is a significant gameplay option. The orig game makes you think 4 steps ahead. Maybe you want to have a more chilled session or play with a younger family member? Choosing to think 2 steps ahead each round is more simple and more chilled. Now you can decide each time you play.
- 🎵 Music change: We’re still using music by Jazz artist Jim Rattigan. To play it safe we’re now only using music that he has both written *and* self-released. This is to avoid any possible licensing disputes in the future.
- 📖 Dynamic narrative: Patients now have “mini story arcs” which activate and progress, depending on player-actions.
- 🎲 Gameplay: you can throw objects over the heads of patients who are in a bed.
- 🎲 Gameplay: you can reuse a bed multiple times in a single round if you want to be super efficient.
- 🎲 Gameplay: you can throw objects over Cammy the chameleon whether they are in bed or not. Which makes sense, they're quite small.
- 🎨 Art: Medicines and their respective clipboards (next to the beds of patients) jump up and down to communicate that someone needs that thing..!
- 🎨 Art: More interesting and characterful idle animations when you input all your actions as “wait” aka don’t do anything in a round.
- 🎨 Art: healed patients have a happier icon in the narrative UI panel.
- 🎓 Onboarding: level loading hints added so new players better understand what to do.
- 🔧 Optimisation: Quicker loading times.
- 🐞 Bugfix: The level hub/shop correctly displays the name of the last ward in the results panel
- 🐞 Bugfix: when voting on item locations, the “ready” button can’t be accidentally pressed multiple times.
- 🐞 Bug fix: characters and objects spawn correctly and don’t do a “glitch in the matrix” double-spawn.
- 🐞 Bug fix: Characters who start in bed still actually have legs when spawning.
- 🐞 Bugfix: Our WIP translation option has been completely disabled (again!) - meaning that English is always chosen, even if your Windows is set to a different language. In the future we hope to have various language options.
- 🐞 Various optimisations and bugfixes.
For Modders:
- Debugging improvements - errors are now clickable and will take you to the relevant line in the relevant script.
- MP3 sound support added.
- Tweens can be defined in YAML
- More flexibility on when to start and stop sounds
- Scripts can access more of each others' global variables.
- Moves entered now available to Lua
- Various optimisations and bugfixes.
Get Co OPERATION: MultiTurn
Co OPERATION: MultiTurn
Imagine if turn-based tactics game Into the Breach was co-op and and merry.
Status | In development |
Author | Mind Feast |
Genre | Puzzle |
Tags | Board Game, Co-op, Funny, Local Co-Op, Local multiplayer, Moddable, Multiplayer, Tabletop, Tactical, Turn-based |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- v0.4.3 - Up to 8 players can join an online sessionFeb 26, 2024
- Co OPERATION: MultiTurn v0.3.4Jan 17, 2024
- Big Update for Co OPERATION: v0.3.3Dec 23, 2023
- v0.2.1 Significant online networking improvementsJul 18, 2023
- Co OPERATION: MultiTurn - v0.1.27: An apple a day...May 16, 2023
- Co OPERATION: MultiTurn - v0.1.23: Update to the online networkingMar 29, 2023
- v 0.1.22 Update: New Control SystemFeb 13, 2023
- Update 19: Smileys, curtains and floor decorFeb 02, 2023
- v0.1.21 updateJan 17, 2023
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