A downloadable game for Windows


Demo v0.9.x

Closed Alpha

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You can play the public demo on Steam 

or on Itch

Summary

The people in charge have defunded hospitals so you decide to help. With your squad of volunteer medics, plan your tactics, schedule actions and optimize the team strategy to heal as many patients as possible. 1-8 players, only the host needs to have the game installed. Modding support integrated.

Lonchester Hospital

The patients arriving at Lonchester hospital have ongoing medical and life issues. You can help them by administering the right kind of medicines. They will gradually reveal and share aspects of their lives with you.

Coordinate your volunteer medical squad, schedule your turns and enjoy figuring out the optimal strategy to heal each patient. Tabletop gamers might know this as "Action Programming". Decide which hospital equipment to upgrade and where to place items for maximum efficiency.

Core Experience

  • Turn-based and grid-based.
  • In single player you control two characters.
  • Every round, patients lose health - heal them by using an optimal amount of turns.
  • In multiplayer you can have up to 4 volunteer medics and 4 dialogue writers.
  • Volunteer medics play-out the core tactical gameplay.
  • Dialogue writers type the speech-text for patients and medics which is fun for players who want to join a session but are more creative than strategic.

Similar Games & What to Expect

Co OPERATION: MultiTurn is not *exactly* like any other game, so it’s quite difficult to say “it’s like game X but combined with game Y”. Having said that, if you enjoy tactical games where you have to think ahead, like Into the Breach, Wargroove, Shogun Showdown or Monster Train, you’ll probably enjoy this game. Co OPERATION: MultiTurn stands out when you play it with some co-op buddies. Coming up with clever tactics together, working out optimal strategies as a team and seeing your plans succeed is a powerful feeling. It’s typically pretty funny when your plans go wrong too.

Dual-Screen

Similar to the Jackbox series of games, only the host player needs to have the game installed. Guest players join an online session by entering a 4-digit room code on their PC, phone or any other device with a web browser. Once connected to a game session, each player controls a character and/or becomes a dialogue writer via their phone or other connected device.

You can control multiple players/characters from a single device if you want to play in single-player mode, or if you want to share your device with a co-op buddy.

Play Online

To play online, screen-share your PC screen while on a video call. Guests join a session by entering the room-code on their web browser on a PC, phone or tablet. It doesn't really matter if one player has internet lag, the turn-based gameplay is designed so that lag doesn’t affect the fun.

Backstory

Running hospitals is expensive. A clever bean working in central government decided that tearing up all the regulations for staff qualifications would make life better (cheaper). So… volunteers are now welcome in hospitals… throughout the country?! 🤷 You decide to enrol and help your local hospital. Find out what the patients need and form a strategy to help them. The more coordinated your team is, the more people you can heal!

Science!

We’re trying to make a multiplayer experience that helps people feel emotionally connected to each other. That’s (kind of) been scientifically proven! Groups of Masters level psychology students at Basel University evaluated an early demo and all agreed that it positively affects relationships. Here’s a quote from one assessor: 

“We felt that our relationship as a group was strengthened and we definitely got to know each other much better because of the game.”

Community & Mods

We’re actively developing Co OPERATION: Multiturn. It was in closed-testing on Itch for [far too long] before we brought the demo to Steam. We appreciate all our player feedback and let it guide our plans. Many features were born from votes on our Discord and mailing list. We also have an ongoing collaboration with Plymouth University, with students from Plymouth making mods for Co OPERATION: MultiTurn. You can find them from the in-game modding menu. Documentation on how to make mods is also in-game.

Download

This game is currently unavailable

Development log

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Comments

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(+1)

What's the difference between the Demo and the TEST BUILD downloads?

At the moment they're the same version. We use "TEST BUILD" when we want to check if a new version feels stable enough to upload. Once we test it there, we then upload to "Windows Demo" as this is the default download for most people.

(+1)

Why do you need my personal details via your emailed mailing list request when we have a perfectly good platform here ?

(1 edit) (+1)

We're in a closed-testing period. We don't want to have a public demo that anyone can download - the game is too early for that. Instead, we're creating a small barrier (of having to add your email address to our subscription list) so only people who are really interested in this kind of game will bother to go to the effort. On a practical level, that's also how we ensure that each person gets one download code and we can retrieve it from the list for them when they ask (which does happen). Hopefully, the people who do play it are then also happy to provide feedback so we can improve the game. So far that's working out quite well. We have a really nice community on Discord who give interesting and thoughtful feedback and people also use the in-game feedback forms to tell us useful things and/or send bug reports. All of this is a big help in us trying to make a great game. We will transition to a public game at some point. Unsure when that is yet, but if you don't want to add your email to our list, you can follow the game on Itch or Steam to find out when it's a public download.

Cheers,

Shaz

(+1)

does it run on Mac? if so, what minimum macOS version?

(1 edit) (+4)

While we're in the pre-alpha stage we're only making Windows builds. That's mainly because we don't have the capacity to address any specific Mac (or Linux) issues. Later down the road we'll def want to have working Mac (and Linux) versions although I don't know when that will be yet.

Cheers

Shaz

How can I change the language because the game gave me "no translations errors " 

Hmm, that's strange. At the moment you can't change the language (because we don't have translations yet). Could you send a screenshot?

Possibly I forgot to do something before I made the last build. I'll double-check at my end and if I need to I'll upload a new build and let you know when it's live.

-Cheers, Shaz

(3 edits)

I checked the last build I uploaded and all the text seems to work ok at my end. Can you confirm which version of Windows you are using and also which version of Co OPERATION  you are playing? It should be "pre alpha v0.1.16" which is displayed at the top left of the game screen, like in the example attached.


It do that for all the UI things , the screens under is just an example. I'm french and I i use Win 10. Maybe your game detect Windows language ?



 

(+1)

Thanks for the extra info! Ok yes, it seems like French language was auto-detected. For our internal tests, we added a few lines of French translations to check that our systems allowing multiple languages are working, That's why you can see, for example, "En attendant les joueurs..."

That's really useful to know that the game auto-switched language based on your Windows language settings. We didn't know that would happen!

We don't have the capacity to do full translations at the moment, but for the short-term, I could use Google translate to add all the lines of French UI text. That would, at least, allow you to play the game normally. Sound ok to you? If so, I'll do that later today and then upload a new build and let you know when it's ready.

(+1)

Okay! I uploaded a new build with French translations. For now it's just automatically translated by google. In the future we'll have something more accurate, but for now, this should be enough so you can play normally :) Let me know how it goes..!

(+1)

Ok thank you ! :D

PLEASE make automatic language selection optional, or at least let us change the language in the options. A lot of people don't like to have their games be set to their system locale.

Agreed,  we changed this a while ago after realising that the temp language example options we had at that time were not ready to be used.  The demo is currently only in English.  We'll hopefully add proper language support further down the road

(+1)

As a household and family with a love for the Jackbox games I'm excited to see new concepts that allow a group of non-gamers to enjoy a game together. Even more impressed that there is a script/level editor.

That's great to hear :) Yep, I agree it's really nice when you find games that are good to play with both gamers and non-gamers. My partner and I sometimes play with her mum, aunt and cousins and it's a lot of fun when everybody is able to join in properly and enjoy the experience on an equal level. I'm definitely looking forward to seeing what our early community does with the script and level editor too! It takes a lot of effort for our two programmers to make those tools but I think it will all be worth it when we start seeing the interesting/fun/crazy/weird creations that people make

-Shaz

(+3)

Amazing idea! Cant wait.

(1 edit)

That's nice to hear you're looking forward to our little game :) The demo isn't quite ready to play yet, but when it is, everyone in our Discord server will be invited to get a download link so they can play

-Shaz